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I prefer this side when compared to the other. I just feel that this track makes more close calls with the environment surrounding it (i.e. almost hitting themed walls etc.). It's a shame that Universal no longer has the coasters dual, but it's still a pretty fun ride for everyone.
I waited almost 2 hours to ride this ride. The loops, twists, and turns are awesome. The Ice Dragon part of Dueling Dragons is good. I give it an overall rating of 4.25!
Everything about this coaster is done really well. The theming in the qeue line is great. The pacing of the ride is great, once you leave the lift hill it is non-stop twisting, turning, and looping. The near misses with fire are a nice touch also. Overall rating 4.75
Dueling Dragons has been a ride I wanted to experience for years since it combined two of my favorite types of rides- dueling coasters and B and M inverts. Surely the combination would be flawless right? Even when walking up to the ride, it’s layout still is pretty well concealed from view, but the occasional glimpse of screaming riders flying by only makes me even more anticipated for my ride. Well the experience begins with the elaborately well themed queue (or should I say walkthrough attraction) through an ancient castle’s dark corridors complete with the devastation that both the fire and ice dragons have caused. Honestly, even if I disliked coasters (though that is just unimaginable), I would absolutely enjoy this walkthrough. In fact, Universal has apparently taken this into account since there’s an exit right before the actual ride itself. Anyway, eventually the corridor diverges and a choice must be made- fire or ice.
Whatever side you choose though, a great ride is sure to follow with the quality that has come to be expected from B and M. The entire ride is just a capacity machine, with two separate tracks, two trains on each, and not to mention incredibly quick dispatches. On a Friday I didn’t end up waiting longer than 5 minutes…for the front. Of the seats, I preferred the back on both sides just because of incredibly powerful the Gs are on these dragons. That being said, the front still is well worth trying because of the near-miss collision effect.
Both begin with a side-by-side climb to the ride’s highest point, only to diverge their separate ways, but trust me, they will meet again. Ice begins with a swift and graceful swooping drop to the right that provides some incredibly powerful Gs throughout the train. My legs felt like they would be ripped right off! I do like Fire’s drop better though just because the drop itself is longer. Anyway, as an encore Ice roars into a massive helix with powerful Gs that actually rival those of the first drop, especially on the subsequent swooping drop. Without loosing a step, Ice soars into a gigantic zero-G roll that gives copious hang-time along with an extreme near-miss collision with Fire’s brave riders. This is easily my favorite element of the entire ride and at the time I rode my favorite zero-G roll I’ve ever experienced (well it lasted all of 4 hours until I rode the Hulk). It’s just so fast and powerful, while at the same time providing that heavenly hang-time and not to mention that moment of cardiac arrest. Then Ice zoomed into a cobra roll. Honestly I just find cobra rolls extremely awkward on inverts since the trains really just get whipped and jostled around, even on a B and M. Not only is it slightly uncomfortable, but it lacks any forces, something none of Dueling Dragons’ other inversions lacked.
Following their close encounter at the air hill, the train barrels head-on into it’s very powerful, picturesque vertical loop that really defines what a “near miss” is. Maybe my eyes deceived me due to the forces, but there seems to be just barely more than 5-6 inches of clearance between the two trains. These are moments I crave since usually the ride’s stand-alone elements aren’t enough to give me a real good thrill anymore. While it’s one of the ride’s best elements, I honestly like the element better on Fire since it really seems to catch me by surprise more since it lacks the gigantic straightaway before it that Ice has. Afterwards is a powerful turn followed by an incredibly intense corkscrew with the powerful Gs Ice had been dishing out all ride. Following that is a slow turn into the brake run that gives the final near-miss of the ride. Sure Fire comes close to Ice for sure, but it’s just not as good as the first two near-misses due there being less speed.
Ice is a very good B and M invert for sure thanks to the many powerful elements it contained. However, it pales in comparison to Fire in pretty much all aspects. While Fire had absolutely no dull moments at all, Ice had a few in the aforementioned cobra roll and some sections of track lacking elements (straightaway before vertical loop and section after final corkscrew). Still while Fire is an all-around better ride, Ice is still a roaring good time thanks to some powerful elements highlighted by that breathtaking zero-G roll.
I thought this was an excellent ride. The dueling and near-misses were great, although I thought it lacked some of the speed and intensity that Fire had.
Date Ridden: Once on the front in January of 2007 and multiple times in January of 2008. Times Ridden: 5 Total on Ice plus 5 on Fire for a total of 10 rides. Hopefully you read my lengthy Fire review first as it covers many of the overall positive aspects this attraction has. Ice offers a different layout with one extra duel (easier to see that is) plus a super near miss with the castle wall as the coaster enters the cobra roll. I always pull my feet in much like I do on Montu with its near miss of the temple ruins. Ice has a little better as[ect of dueling as it has a longer run up at the double loops. It is much eaiser to see this inverson/duel on this side of the coaster.Ice is still an intense ride, but it does slow down a little toward the end. There is one final duel in the last part of the ride that is much more visually noticeable on Ice since you are going slower (but by no means slow....Ice is still very quick all the way to the end). Once again, while the front row offers the best visuals, you still get the dueling aspect in all seats as we rode in virtually every seat on the train. I really like the back seat on Ice as you get some great visuals of the other train going through inversions at numerous points throughout the ride. I would recommend on your first time through each side, go ahead and wait the extra time on the front car. After that, simply ride the first available row and try to get a wide variety of seats. That way one can get everything that this compact little ride has to offer. Also take some time to hang out at some of the lookout points. This ride is almost as much fun to watch and appreciate from the viewpoint of a coaster enthusiast as it is to ride. It is amzing at some of the things this coaster does. Whew, those two reviews took some time. I welcome comments or suggestions and highly recommend this attraction for anyone no matter how far you have to drive. Fire and Ice offer an experience that is impossible to get on any other ride in the world to the best of my knowledge. The theming is superb and all-immersive. I am a huge fan of fantasy literature as well (we high school English teachers tend to like that kind of stuff) and this ride gives the feeling that you are stepping back into the middle ages. I only hope and pray that they do not change ANYTHING about this ride when Harry Potter land comes. I enjoyed the books, but hope that IOA does not mess up the best themed ride on earth by trying to change it. I am somehow afraid they will though. Ice gets a solid 9 from me. Ride the front for a perfect 10 but good seats are located throughout the entire train. Go to Florida and ride this beauty. Now. Hurry!!
This B&M type coaster delivers the best inversoin.
This is the only roller coaster that I have been on that it looks like your going to run into the other peole on the other train. Its a very cool experience ride. After you have rode it you want to try the other train. And this B&M coaster you want to keep coming back for more rides.
An outstanding ride.
Best in the park, Besides the Hulk.
Havent had the chance to ride Fire yet.
This ride has a very cool line, with the bones in the walls and everything else.
Right before you get on has a good them too.
Love the inversions how close you get to the other coaster.
Just an outstanding coaster.
Ive never seen it have too long of a wait, so thats definately a plus.
imo more intense than fire but too short.
Good inverted coaster, but not nearly as good as fire. The drop was fast and steep on this, but the one on fire was bigger. I found the following turn to be a bit weak in my opinion, but the following zero-G roll was excellent and gave great hang-time. Following that was a great cobra roll that had superb Gs and then there was a speedaway leading into a fast vertical loop with decent Gs. Then came a turn and then a fast corkscrew that had a little headbanging, but after that the ride drastically slowed down and just meandered a few boring turns.
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