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Love this ride! The drop is really fun.
This was a lot of fun!!! I was amazed at how serene and almost relaxing it was (aside from the Hammerhead and the helix). I still hate those "mid-course breaks" that aren't mid-course and really close to the end, it really kills it for me which is why Goliath at Six Flags over Georgia is amazing, it never lets up. Same with El Toro, the turn in the middle gives yo a brief breather but it never stops. Someone please tell B&M to stop!! But its an awesome ride.
Nitro was one of the first hypers to be made by B&M, and I would have to say it's one of the best I've ridden. On my trip to SFGADV this coaster sat in the back of my mind the entire to time, before I couldn't put it off any longer.
Nitro usually has a short lineup due to it's amazing capacity, so I waited less than 45 minutes for each my 2 rides on this beast. Everything about the ride is likeable, the trains are comfortable, high capacity, it's smooth, thrilling, and has a variety of elements. Nitro starts it's 230 foot ascent after a quick fun drop to the left. The coasters climbs and climbs to 230 feet, until your plummet 215 feet down to the ground below. This drop has some great floater air, and really works up the speed, more so than Behemoth.
After the first drop Nitro flys high into the air, into one of its many twisted drops, something the newer hypers sadly are missing. These drops thrilled me much more than I though they would. Especially near the front of the train. After flying through Nitro's first twisted hill, the drop gave some great floater air, and we headed back up the sky into an airtime hill. The front of Nitro provides just the right amount of smooth floater air, and this hill delivers. After this Nitro hurls you into a hammerhead that delivers some amazing positive G's and lats. After you exit the hammer head you fly into another airtime hill, this time providing some stellar floater air. Then you plummet down to the ground and up into another twisted drop which really throws you to the side. After this you speed into an intense upward helix. You can really feel the g's on this thing as it sucks you back into your seat. After
this the train goes through the lightly pinching MCBR into an intense drop. I wish Behemoth had a drop like this off of the MCBR, as you're not expecting it. This drop puts the thrills back into high gear as Nitro then hurls you over several airtime hills as you float happily over every single one.
Overall Nitro is an amazing B&M hyper. It provides a great first drop, amazing floater air, an intense helix and finale. The pacing on the ride beats that of Behemoth, and Goliath, and altogether is an extremely solid ride.
The airtime is nothing exhilirating, but the views, plunges, speeds, heights, graceful elements, super-confortable seats, spectacular smoothness, setting, 1st drop...
Nitro leaves you with a wonderful sense of euphoria and happiness after each ride. I think I've never ridden... heck, never lived someting this good in my life. Nothing even comes close to the feeling it provides. Unlike almost all other coasters, it leaves me happy and nothing else. Just happy
Have you ever ridden a ride so good you were so satisfied by it you didn't even feel the need to get back in line immediately? Thats EXACTLY what happened to me. I felt so furfilled by it that I wasnt thinking ''Oh man that was awesome lets go ride it again'', I was thinking ''That was wonderful. This ride changed my life forever. I never felt this good''
If it had more airtime, it would be a flawless masterpiece. But who the hell cares.
Nitro is the best thing that has ever happened to me in this world. It just has a special significance in my life. It is beyond anything else in this world. Nothing compares to it.
Since Nitro opened in 2001, I have been chomping at the bit to ride this B&M hyper to see how it stacked up to my current #1 steelie, S:RoS @ SFNE.
Over the years I have heard and read comparisons regarding air-time, speed, and that most important X-factor, fun. So, earlier this July, I finally made it back to SFGAdv and experienced this much bally-hooed steelie.
I rode about 5 times overall, and I found the front seat to be the absolute most fun. The first drop looks great at the crest of the lift hill, and when I sat on the far outside left of the train the banked turn at the crest of the second hill was fantastic. The airtime was, I guess, more floater in nature, and the positive Gs in the hammerhead turn and helix were quite noticeable.
However, there are a few features of this ride that really prevent it from scoring a ten. As with just about all B&M trains, I really do not like sitting anywhere other than the front as the view anywhere else is way too obstructed. Maybe the seat configuration on Behemoth at CW solves that now, but 4-across seating really annoys me for some reason. The restraints and the slightly reclined seats are incredibly comfortable, but it still does not make up enough for the seating arrangement. The mid-course block brake broke the pacing of the ride and was more of a distraction for me than anything else, and I thought the run home could have ended with a bit of a more forceful flourish.
That being said, there is still no reason for me not to head to this ride next time I am in the park. It is great fun, extremely re-rideable and not to be missed. If not for a genetic hybrid on the other side of the park, I would rate this the best ride at Great Adventure.
When I arrived at the park last Friday, it was easily the best ride in the park, along with El Toro and Medusa. The first drop was amazing, with some decent airtime, the overbank followed after the drop was great as well, providing a handful of Gs, and the hammerhead turn was forceful as well. It provided some great views of Batman the Ride, El Toro, Kingda Ka, Hurricane Harbour, and the Wild Safari, and all together, I loved it! 10/10
This was one of my favorite coasters when I visited the park. The coaster opened in 2001 and it was an excellent addition to the park. It was a must see on my list of rides. The lift hill is 230 tall. The drop is 215. It has no inversions. It reaches speeds of 80 mph and it lasts 2:20 seconds. The coaster features open Sideless trains with a bar between your legs to hold onto. There are 9 cars per train. Riders are arranged 4 across in a single row for a total of 36 riders per train. This coaster features an L-shaped out and back design with a helix on the return trip. The ride is fun, rerideable, has a large capacity, long ride duration, and is very nicely themed. The colors of the track are nice also. Pink,Yellow, and Blue. I rode this coaster alot when I visited the park and no matter where I sat it was smooth and had alot of airtime. The best part of the ride is the first drop, the speed, the hills, hammerhead turn, double helix, then the 4 bunny hills at the end of the ride. This is a must ride when you visit the park!! You wont be disappointed.
I had a lot of fun on Nitro, and rank it highly. The ride seems to be forgotten a bit with El Toro and Kingda Ka now gracing SFGAd’s midways, but maybe with the new coaster coming nearby, Nitro will get a bit more love. My first ride was one of my better hypercoaster experiences ever: I was pretty un-restrained, and in the very back seat. The first drop had great airtime, and there was more airtime to be had throughout the first half. The helix was really sensational; with incredible positive G forces all the way up. The MCBR felt a lot like Apollo’s Chariots’: not too hard, but certainly slowed the ride down. For whatever reason, on both these early B&M hypers, the drop after the MCBR was one of the best on the ride. I don’t know why it had ejector airtime, but it certainly did! Nitro’s short series of bunny hops back to the station was an okay way to end things. The airtime here was significant, but not up to the same level as Steel Force, Apollo’s, SROS SFA, or Phantom’s Revenge. After my initial backseat ride, I got two more rides on Nitro. Both of these were significantly worse than my first. I was more stapled, and closer to the front, which meant less airtime of course. I’ll still have to say I liked Nitro a bit better than Apollo’s Chariot. The first drop was better, the first half was a bit better, the helix was much better, and the drop out of the MCBR was just as good. Apollo’s final few bunnies were better than Nitro’s short series of bunnies, but at the end of the day, I think Nitro wins out my first comparison of B&M hypers. If anything, my initial backseat ride blew the chariot away!
While not as good as Goliath, this definitely is a great B&M hyper. The seats are extremely comfortable as usual and the first drop was incredible, from the height to the air. The following hills gave great air as well and the hammerhead was extremely intense.
When I first found out that Nitro didnt have any inversions, I was so disappointed. How does a steel coaster as tall and fast as this thing looked, not have any upside down time at all? Then again, Nitros airtime on every hill made up for that...and then some! My friend and I went on it expecting a 2 hour wait, so we made plans to meet up with our other 2 friends 2 hours later. Nitros line moves so quickly, that we got through in 45 minutes! Sooo...we had no choice but to ride er again! Nitro was a huge surprise and is currently my favorite steel coaster.
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