Home > New Jersey > Six Flags Great Adventure > Nitro > Review Comments


 Review of Nitro @ Six Flags Great Adventure
1 Rating Posted by: coasterf42 on 5/14/2008 3:40:00 PM
I had a lot of fun on Nitro, and rank it highly. The ride seems to be forgotten a bit with El Toro and Kingda Ka now gracing SFGAd’s midways, but maybe with the new coaster coming nearby, Nitro will get a bit more love. My first ride was one of my better hypercoaster experiences ever: I was pretty un-restrained, and in the very back seat. The first drop had great airtime, and there was more airtime to be had throughout the first half. The helix was really sensational; with incredible positive G forces all the way up. The MCBR felt a lot like Apollo’s Chariots’: not too hard, but certainly slowed the ride down. For whatever reason, on both these early B&M hypers, the drop after the MCBR was one of the best on the ride. I don’t know why it had ejector airtime, but it certainly did! Nitro’s short series of bunny hops back to the station was an okay way to end things. The airtime here was significant, but not up to the same level as Steel Force, Apollo’s, SROS SFA, or Phantom’s Revenge. After my initial backseat ride, I got two more rides on Nitro. Both of these were significantly worse than my first. I was more stapled, and closer to the front, which meant less airtime of course. I’ll still have to say I liked Nitro a bit better than Apollo’s Chariot. The first drop was better, the first half was a bit better, the helix was much better, and the drop out of the MCBR was just as good. Apollo’s final few bunnies were better than Nitro’s short series of bunnies, but at the end of the day, I think Nitro wins out my first comparison of B&M hypers. If anything, my initial backseat ride blew the chariot away!
 
Post Review Comment
You must login or create an account to post a review comment.

 
Clicky Web Analytics