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Meh. Nothing special. Horrible capacity. There were, however, a lot of head choppers, which is what saves this ride from a 1 or 2.
On my first ride experience, I have to say, this coaster offered pretty much exactly what I thought it was going to. The name, Nightmare at Crack Axle Canyon, gives an impression that the ride is really going to offer something scary, whether it be a good dark ride aspect or just insane thrills. Much to what I came to expect, there really werent any good aspects to it. The ride is simply a Schwarzkopf Jet Star in relative darkness - I say relative because there is a lot of light that gets into the building, allowing full view of the track ahead. There is horrible capacity and I cant imagine waiting a maximum wait for this ride.
This ride is "saved" by good theming in the queue area.
Alright indoor coaster. The line was extremely long but this is a lot better than canyon blaster.
i think i am one of very few who liked this ride. now i am very lucky to have had a short wait becuase of a short line. but about the ride. i found the first drop to be very fast and fun. the ride is speedy, smooth, and pretty long, too. i actually liked it better than skull mountain at gadv. im sure i wouldve liked it better if i rode it at night when light doesnt peak through. but if i had to wait long like many ppl, i probably wouldnt have liked this very much. so regarding the wait times, good luck.
Honestly the ride sucked the waiting lines were long and the ride itself was even worse, when you see te ride Great Escape promotes he ride as an "exciting fast paced journey through haunted caves". The only thing i saw during the ride was holes in the rides building the dull track. If Great Escape wanted to improve the ride they should theme the ride more, maybe introduce a pre-show and increase its capacity from a mere 600 pph to maybe 1000 pph.
Some rides are just bad. Others just suffer from horrible operations. But then there are those few, elite rides that somehow manage to pull off both with flying colors. And with that I present to you (well it’s since been demolished and for good reason), Nightmare.
So was it really that bad? Well, the attractions looks definitely was the ride’s strong point, as instead of just having a pedestrian enclosure for the coaster, the building was painted very nicely to stand out and just fit in with the entire Ghost Town theme. However, no amount of paint can hide the fact that the ride contained inside is poor.
By far the largest factor in my despising of this attraction was my wait. Usually I like to give coasters a few rides before I reach my opinion, just in case I got a bad ride, but that just wasn’t possible with the lines this attraction had. While everything else at the park had 15 minute waits or less, Nightmare somehow managed to garner a 60-75 minute wait all-day. Was it really that popular? No! In fact many who came off complained, “I waited all this time for that?” The reason for the long, slow-moving line in the stifling building was because of Great Escape’s horrid operations. Each car only accommodated two people, and when you combine that with dispatches at the speed of a snail, oh boy! This attraction definitely wins the award for worst capacity!
Moving on, the ride itself wasn’t overly bad, but it just wasn’t really anything special. First off, the ride was supposed to be enclosed and in total darkness. Well, it was far from it as there were various cracks in the building that allowed enough sunlight to enter the building to illuminate the layout pretty clearly, leading to the surprise element being removed from the attraction. Past that, the big drop was excellent since it had some great zip to it, and the turns at the bottom of the drops provided some decent Gs, but honestly I just felt that for the most part the ride just felt slow and boring for the most part.
Nightmare was just a poor attraction, and let me say, you didn’t really miss out on anything at all, except for a very long and uncomfortable wait. Heck, even if I had no wait at all, I would still have not really liked this coaster all that much, though I would have at least given it another shot to prove itself! While it’s often sad for a coaster to be removed, Nightmare was just one of the worst experiences I’ve ever had at an amusement park thanks to the lengthy wait combined with the disappointing ride that just flat out wasn’t worth my wait.
The line are terrible, and It would be better if it was a little darker with some effects.
This ride is a blast. its fast and smooth. always worth a ride. the lines can get realy long even on a slow day at the park so get your ride in early.
I didnt really enjoy this, at all. The lines were horrible, the queueing wasnt done well at all. Being in the dark saved it from gaining my wrath, however.
An unfortunate case where a pretty good ride is forgotten because of the attrocious capacity. Steep drops and heavily banked turns in darkness highlight this portable steel coaster. Im not sure if there is anything The Great Escape can do but they need to improve that 600 people per hour capacity.
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