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Author Halloween Horror Nights 10/12/02
rocketman23
Posts: 429
Registered: 12/20/2001

Rank: Silver Critic
10/14/2002 11:44:00 PM
Arriving at the park at around 2, I found there many signs indicating the event was sold out. So, I was fully expecting massive crowds, especially after reading last week’s reports. Upon entering the park, I noticed it was a very slow day and Hulk was a walk-on. After a couple rides on it, we headed over to meet Ken and Darren from the coaster club at Enchanted Oak. Discussing strategy for the night, we decided to focus on mainly the houses and skip the first Bill & Ted which the rest of the club had planned on doing. We decided to ride a couple things in the vicinity of Burger Digs (where the annual passholder stay-and-scream would be held). They decided to use both Enchanted Oak and Burger Digs for a passholder area because last week had proved Burger Digs too small to hold everyone. We got in Burger Digs at around 5, once the day guests had cleared out, and met with the rest of the club. It seemed no one wanted to go with our strategy, so we had a small group for the night. At around 5:40 they let the passholders roam from the Fear Factor maze to Dueling Dragons, all of which in between was open. Deciding to get the jump on the mazes, we headed towards Fear Factor through misted streets that did not yet have actors inhabiting them.

We arrived at Fear Factor with it being a complete walk-on. The line ran right along the backlot between JP and TL which contained a visible Dudley hat behind the fence for the line. Straight ahead was a large screen which we later discovered played Fear Factor segments, but as of then was blank. Over the loud speaker they played Weird Al’s song “Eat It”. After the short walk, we entered the house. This maze was a not so pitch-black version of last year’s Pitch Black. There was a green light in the beginning that would flash on and off… didn’t really get the point of that. It was light enough to see the actors pop out of the transition segments between your “stunts” which sometimes gave a good scare. The stunts themselves were not bad. There was a spider room with very thin dangling strings which worked in making it feel as if you walking through actual spider webs. There were dimly lit boxes that had spiders and bugs in them. One bizarre room had dangling stuffed fish with a nasty smell. Others included a room with rubber snakes, dangling bugs with a sticky fluid on them, powerful air blasts, tight spaces, a great collapsing bridge effect, the rubber rat room, and the sticky intestine room. I heard a lot of bad things coming from this maze before I went into this one, but I liked it a lot.

By the time we exited, they had opened up through Island Under Siege to us. So we made our way to Treaks and Foons, but Scary Tales 2 had not yet opened. We decided to take a brief stop and play in the foam and then push through to Island Under Siege. The foam was stacked high (as high as some of the stores!) when we hit it. It was undisturbed since there were relatively no guests besides us in this island and the actors had not yet come out to play. Blindly wandering out and covered in foam, we shook some of the excess suds off and continued to IUS (Island Under Siege) which also had yet to be inhabited by actors.

We arrived at Maximum Carnage and were the only ones there at the time. The outside was very high energy. It had the best house façade I have seen with loud music and fire bursting up every so many seconds. I could tell this would be like a Run 2, but better, much better. It had a lot of scaffolding in the beginning which led to a very bright area with fences and super hero shooting targets. I could tell there were more paths to make it a maze, but they led you down the correct path in order to reduce lines. Here, various creatures that look like Carnage may walk the halls. From here, you walk into a swirling barrel with green lights poking through. The tunnel is relatively long and is disorienting, a favorite effect of the maze. From here, you walk into the brightest strobe section you’v
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