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Phantoms Revenge
Website: Kennywood Homepage
Ride Type: Steel Coaster
Ride Status: Running
Average Rating: 4.4545
TPC Overall Rank: #55 out of 2933 rides.
Reviews: 75
Last Review: 8/28/2010 7:18:00 PM
In User Top 10: 97 times.
User Tracker Count: 170 times.

1st Drop On The P.R.
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5 Rating
+1 Rating Rate Down Rate Up meowmix123 on 8/4/2002 8:35:00 PM
I really loved this ride! It has great airtime on all the drops and it is very intense. Even though it is kinda short its still a great ride. Defenatly better than the Steel Phantom in my opinion. I also liked the trains, they were pretty cool. The second drop has a great head-chopper effect. All the sudden dips and everything were great! I was outta my seat this whole ride. I think Kennywood was smart for taking out the Phantom and replacing it with something like this.

3 Rating
+4 Rating Rate Down Rate Up Raptor on 7/1/2002 8:02:00 PM
Like other people have mentioned, the best parts of Phantoms Revenge were the best parts of Steel Phantom. The second drop is awesome, but it alone isnt enough for me. The next two turns deliver strong g forces. Its awesome up to that point. Unfortunately, the ride is already almost over, and all thats left is a few small bunny hops that give the short, bad kind of air time (where youre pulled out of your seat and slam back down hardly a half second later). A good hyper needs lots of air time and lots of hills. Phantoms Revenge doesnt have either, and thats why its my least favorite hyper.

5 Rating
+1 Rating Rate Down Rate Up PhantomNik on 7/1/2002 5:23:00 PM - User's Top Ride #6
Having grown up in western PA for nearly my entire life, I’ve always had a soft spot for my nearby home park of Kennywood. As I’ve grown older and gotten into the hobby of visiting amusement parks and riding roller coasters, I’ve come to discover just how lucky I am to be so close to a real gem of a park. Kennywood, along with their owners, constantly maintains a beautiful balance between old and new, as you can find rare and priceless older flats there alongside some of the newest thrill machines. That same philosophy applies to their coasters as well. For the longest time the biggest "calling cards" of the park were their 3 old-fashioned (and wonderful!) wooden coasters. They had the steel coaster Laser Loop when I was a kid (which actually scared the crap out of me! LOL), but never anything jaw dropping. That all changed in 1991, when my little home park jumped right into the thick of the "coaster wars" by introducing the revolutionary Steel Phantom. As a teenager, I was awe-struck by this mammoth steel beast that was being erected here. It plunged 225 feet (the biggest drop anywhere, at that time) and went a ridiculous 80 mph! Kennywood could finally lay claim to something "big", and it was a ride like no other! I loved that thing when it opened, and it was the coaster, I feel, that launched me full-bore into the roller coaster fanaticism that I possess today. For that, Steel Phantom, I will always be grateful.

As the years passed by, however, the ride began aging, and aging poorly, as most Arrow "Mega-Loopers" tend to do. I had gotten to the point where I could only ride the thing twice when I’d visit – once when I got there, and then once right before leaving. In between I’d deal with the head pain that would often result. The wonderful ferocity that it had, and I loved when I was younger, was beginning to tear itself apart. Fast forward to 2000, when the park announced that Steel Phantom was to be no more; and I like many others was disheartened to lose this park icon. But then, park management made one of the best decisions they ever made. A new coaster would be reborn out of the old Phantom’s ashes. This new coaster would retain the real highlights of the old one – the first 2 tremendous drops, while discarding the head-banging inversions and constructing a rejuvenated second half that would be inversion free. The park would now have a hypercoaster, and Phantom’s Revenge was born. I was an ecstatic coaster dork!

Phantom’s Revenge towers over the park with its mighty first hill. The Phantom acts as guardian of the park, overlooking all corners of it. During reconstruction, the park decided to repaint the coaster as well, and selected one of the most aesthetically appealing color schemes I’ve ever seen on a coaster. With slick black supports and a vibrant lime green track, the whole coaster just looks "Phantom-esque". The queue goes under and alongside the lift hill, and you enter the station passing under the Phantom himself and his mighty cape. The crews here on Phantom work very efficiently and the line moves at a brisk pace, keeping waits to a minimum. On busier days the park runs both trains and the line absolutely flies, with waits for this stellar coaster often only around 10 minutes! After a slight wait, it’s time to board the wonderfully redesigned trains by Morgan. These are some of the best coaster trains around, as they are very roomy with just a seat belt and a lap bar from the side. This comfort is a blessed change from the OTSRs that plagued the original. After an efficient and quick check of restraints, it’s time to depart on our journey with this wonderfully amusing (and equally sadistic) Phantom. Bwah, ha, ha, ha!!

The 160 foot lift hill remains from the original installation, and it provides a slow and methodical climb to its peak, providing plenty of excitement and anticipation to build. This phantom wants you to think long and hard about the journey he has prepared for you. Like

5 Rating
0 Rating Rate Down Rate Up BMX7021 on 6/28/2002 4:46:00 PM - User's Top Ride #3
Awesome ride ! While in line for it (only about 45 min wait ) you can see the second drop which freaks you out just looking at it ! The first drop is only about 100 something feet compared to the second drop it is a snail. second drop is huge and almost straight down . Has a really neat long banked turn you go on at very fast speeds and you go under the thunderbolt ! awesome ride !

3 Rating
0 Rating Rate Down Rate Up SLFAKE on 6/23/2002 12:30:00 PM
Kennywood had a good idea to keep the best parts of the old Steel Phantom to create Phantoms Revenge... unfortunately, the best parts of the old SP are still the best parts of PR. While a fast ride, the air was not the floating type of air, but rather the "slam your butt down in your seat and crush you lower spine" type of air. Not as brutal as the old Steel Phantom... but not exactly one of my favorites either.

4 Rating
+1 Rating Rate Down Rate Up CrystaCstr on 6/6/2002 10:01:00 PM
Dramatic improvement on some of the rough transitions brought about with the over-the-shoulder restraints and now it has become ten times as reridable and much more enjoyable for people of all ages since they dont have to worry about inversions. The double down is gives some insane airtime and the second hill is even longer and creepier than before with the headchopper! I love it, but theres no way you can prepare for this Revenge even if youve experienced the Phantom before! Breathtaking piece of coaster history reborn!

4 Rating
0 Rating Rate Down Rate Up bb_dg on 5/28/2002 7:05:00 PM
This ride is very different from anytoher hyper coaster out there. The first drop is very nicely banked but the second drop, thats where its at. 235 feet down, between the Thunderbolt. At the bottom is THE best headchopper where the structure of the Thunderbolt is only a few feet from the train. The bunnyhills provide great airtime, but the double down has great negative Gs plus with an out of contol feeling. Must ride

5 Rating
0 Rating Rate Down Rate Up Shawn0605 on 5/9/2002 3:32:00 PM - User's Top Ride #5
This is even better without the inversion. It is smoother so you dont hit your head on those bars. The hills are great and the bumps in the end give you good airtime.

5 Rating
0 Rating Rate Down Rate Up David on 1/28/2002 11:14:00 AM - User's Top Ride #1
It does need more hills like Appolos Chariot Which has 9 drops but this ride is a hyper-twister

David Knight

4 Rating
0 Rating Rate Down Rate Up rocketman23 on 12/21/2001 6:39:00 PM
Fun and all, but hypers need hills and lots of them. Thats the problem here. Hills are kept to a minimum on this short ride. Dont get me wrong, the valley drop is a killer and the hills that do exist are packed with airtime, but if this had a few more hills, wed be entering the realm of a top 5 coaster.

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