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Easily my favorite steel coaster. The first drop on this ride is about as intense as it gets. You really feel the Gs throughout the ride. Plus going underground is a nice little treat. If you can only go on one ride at SFNE this is it.
Solid coaster, solid layout. The new restraints didnt bother me in general actually. The first half of the ride--everything leading up to the helixes--was awesome. The first drop was great, and the airtime on the next hill following it was nice. The second half is almost as solid, with some nice airtime on those last bunny hops. Overall a great coaster, but I dont think it has the same "power" that Millennium Force has, nor is it as memorable. But all things considered, it is still an awesome coaster and a reason in itself to go to SFNE.
Is this the same ride that all of the New Englanders were complaining about? Geeze. I just had to get to this part to see what all the buzz, and fuss was about for this thing. I have always felt so out of the loop. So I just decided to go. I up and left and made the 2 hour trudge up to the Bay State to add to the coaster count and see what the ride is really like. I got to the park at 9:30, entered the park, sat behind the red tape until the park opened at 10, watched the Looney Tunes do their little opening the park gig in the Midway Gazeebo and then the charge was on. I figured there would be a bit of a rush for Mr. Sixs Pandamoneum, but I was wrong. It was all about Superman. These crazy Red Sox fans know what they are doing. The security guard kept the crowd in control and ushered us to the ride, which was testing... Ummmm why couldnt they test it before the park opened? Anyway, the line, which quickly stretched out of the DC Comic area, thined out greatly and after about a half hour, we were going through the queue. I got up to the station and it was just a one train wait for me to get into the second row. Wait a minute.... "Are you a single? Want to come up here?" It was like a blessing from the roller coaster gods. So now, it was just a one train wait for the front seat. I got in and inspected those "evil" restraints. Am I just stupid or is there like nothing wrong with any of this? They must have really thrown you out there with nothing holding you down if this is a lot of restraint. And those ankle things, I was expectly like Superman: Ultimate Flight with them closing in to really clamp you down. I didnt even notice them until I looked down. There is all the room in the world to move around, or maybe that is just how I sit in a coaster or something. Call me crazy, but, I didnt feel restricted at all. It could just be because I never rode it before the incident, but I couldnt image less without getting everyone killed with the amount of airtime this thing has. Anyway, we began our assent up the lift hill, and the guy that asked me to ride in the front seat with him just happened to be an ACEr, which was cool. We crested over the hill and droped into the tunnel, made the turn and off we were going. What an amazing ride. I was watching the people in the test trains getting poped out of their seats, but didnt think it would be like that. It was crazy. All of the credit has to be given to those Intamin trains that just effortlessly flip and whip their way over the track, conforming perfectly with every hill and turn. The hills were pure insanity and the speed was relentless. That first hill was a drop of craziness. There were a few parts that could have had a little something more, but the unreal airtime on the hills made up for what was missing. I was a little disappointed with the tunnels. From the pictures I had seen it seemed like they go underground for a longer period of time, but they are still cool. The mist was refreshing in the second one, too bad it was still only the morning or else it would have been really refreshing. To tell you the truth, I found some of the turns and overbanks to be a little boring, which took away from the ride a little, but like I said before, those hills are amazing. Overall, it is an incredible ride. Yet, I wasnt into the crammed final half of the ride. I just wasnt into the layout of that part. That might just be because Im used to a more spread out layout on a hyper. It was weird to me and kind of took away from the ride. It was fairly predictable to say the least. However, I cant say it enough, that airtime was killer. Did I mention that the airtime made up for a lot of what the design lacked? Maybe I should mention the airtime. It is crazy to think that they could have been more. Anyway, they really are being safe because the trains were stacking like crazy. We must have sat there for at least 2 full minutes before the nex
This is the best ride ever i would give it a 20 if i could this ride is awsome but it woulfd get a 30 if it still had the old seat belts the new ones suck
a great hyper coaster. hudge air time on this one. and it doesnt let up till the verry end.
S:ROS is truely an airtime machine. Every hill this monster goes over gives you unbelievable air, especially the 3rd and 4th hills
. I also love the layout of this coaster. It isnt just a out and back. The twisted ending with all of the helixes gives you forceful positives with negatives on the hills in between. The last bunny hops are great too!! I didnt get to ride this with the new leg restraints, but I hope it didnt kill this awesome ride.
The greatest coaster on the planet. I just got back from SFNE, and HAD to review it, so here it goes....
Superman: Ride of Steel
Upon entering the blue room, we make a left into another section of the blue room, in which a ride attendant greets us. She told us we needed to keep my moms fanny pack in a locker, but she said it very nicely, then told us to enjoy our ride as we exited the blue room. After exiting that room, we meet DOZENS of switchbacks. Thankfully, they wont be used the whole trip. After goin through some of the switchbacks, we meet the end of the line, which is right by the stairs. After about 2 cycles, I looked at the lift and saw the blue train stuck. Ugh. After 10 minutes, it startedrunning again. After 5 minutes, we were in the station. I decided I wanted a great first impression of the ride, so I opted for the front row. I saw I had to wait about 5 trains, but I didnt care After 3 trains, the red train stopped on the lift for 10 minutes, because an idiot unbuckled the seatbelts or something. After another train or 2, I was on bored. I entered the red train, left side. I slid up in the seat slightly, buckled orange seatbelt, pulled lap bar down, and buckled go-no-go seatbelt. Thankfully I was not affected by these restraint changed. After getting stapled, and balls crushed, we started up the lift. We started moving slowly, then we heard a bang, and we started going very fast up the lift. I slid back, so I would have a little room. While going up the lift, to nyour left is a great view of the river, and no siding. To our right is a great view of the park, with siding. After 25 minutes of going up the lift, we reach the apex. We slowly hang over the top, and start going faster...and faster...and faster. Steeper and steeper we slope, and finally each 70 degrees (no way in hell is it steeper than 70) We storm through an undeground tunnel at blinding speeds, and rise up into the 1st camelback. At the top we get decent floater. After descending that camelback, we bank into the overanked turn. This overbaned turn is good and forceful, but not as good as most of MFs. After the overbank, we bank left, and dip about 10 feet. We the ride up into the 2nd camelback, whih gives great flojecter. At the bottom of this drop, we get our picture taken, and head into the 3rd camelback. This is when the real fun starts. Up, up, and BAM, we nail the restraints with great ejector airtime. And this isnt just a pop, this is SUSTAINED for a good 3 or 4 seconds. Amazing. We head back down, and bank into the first non-inverted corkscrew. It offers no airtime, but decent laterals. We then bank right, and head down into the 1st helix....well 3/4 of a helix. This helix offers great g-forces, and is very fast. We then head up, still banking, and head into the most forceful airtime on the ride. We head up a small hill, asses out of seats, and bank to our left, into the second helix. This helix isnt very forceful, but is fast and fun. After traveling in a large cricle, we slope up and get another forceful dose of airtime. This time, right over pathays, we bank right and go through an underground mist tunnel. It is a very fun element, and is great for hot days. We then head up, meet a useless trip, ad enter 2 amazingly forceful bunny hops, bank right, and head into the forecul brakes. After waiting 1min for the blue trainto leave, we enter back into the station. Lap bars go up, an we exit to our left, go under lift, see photos, go by store, and go to ride again...
Good points: Amazing airtime, great gs, tunnel are great, drop is good, nice speed and height, and just fun ride.
Things that need improvement: Reapinting, squeaking in some parts, 2nd half has a little too much ejector.
Notes: Ok, its better than MF, but not by much. It is just so amazing. The 2nd half has a littl too much ejector though. During
This ride is unbelievable!! I first rode it when I was 11. It was my first steel coaster over 100 ft and I rode it in the backseat. I think I left my stomach at the top of the lifthill.
This is a great ride. Like most others have said, it has it all. But in my opinion, the most special fact that makes this ride a dream is that it is the MOST TWISTED HYPERCOASTER EVER. The first half is like Classic MAGNUM (out and back), and the second part feels like and inverted, twisted, screaming fast ride youve been on. (Although it never inverts). It is the hybrid of 2 worlds, and it is a masterpiece!!! Everything you could ask for at their best!!!!! A MUST RIDE!! GO PATRIOTS!!!!!!!!!!!!!!!!!!!
I havent been getting the best comments on my reviews, so im going to try my hand at a detailed review, so here it goes:
S:ROS has it all. Scheer height, spins, turns, astounding g forces, airtime (the best part of the ride in my opinion).... the list could go on forever! As I entered the park, its 212 foot drop threatened any who dared look at it. but for coaster freaks like me, it draws you towards its smooth bends and curves. The ride was under extreme pressure- I expected alot out of it. As I waited in line for the ride I was reading in on the very.... rather boring...... beginnig building. But when I got to the loading platform (took about 1 1/2 hours) I was amazed. A blue train was there, and on the wall behind it, there was a whole board full of stats for the ride. 212 ft., 80 MPH speed, and a mile long track that offers thrills galore. After I got securely fastened in and the train and started moving, I was awestruck. The Conneticut Lake was looking spectacular (though you need to be on the left to see). The view was cut short as we crested the hill top. Fear struck me as the train seemed to tilt forever, untill I was plunged into a 75* angle drop, and thrusted into a mist-filled tunnel, one of two. And after that, nothing can be recalled. It was a maze of true, coaster delight! Helixes, drops, airtime, it was spectacularly laid out to offer great veiwing perspective. When we halted at the very abrupt braking system, I was sad that the ride had to end, and out of breath, it was that exilerating! When I got off to meet up with my group, I was shaking. Definately a must ride, just because its fun!
Hope you liked my review. please post comments on this review, so I may see how you liked it!
Just a side note: AFTER THE DEATH OF THE MAN ON SUPERMAN, THEY HAVE CHANGED THE RESTRAINTS SO THAT YOUR LEGS ARE LOCKED INTO PLACE. BEWARE, ESPECIALLY MEN, THE GROIN AREA MIGHT BE INFLICTED WITH SOME MAJOR PAIN DUE TO THE RESTRAINT. BUT THE PAIN IS OBLIVIOUS TO YOU DURING THE RIDE. JUST THOUGHT ID WARN FELLOW PARK GOERS...
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