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Good, but no single rider policy is stupid!! My partner said that it hurt his stomach, and was done after 1 or 2 rides, when I wanted 1 more. 8 of 1
Joker’s Wildcard got a new life this year after its infamous stint at the park until Six Flags inexplicably refused to cooperate with Massachusetts fire safety codes, leading to the attraction’s untimely demise back in 2005. Having never been on the enclosed version prior to its closing, I was somewhat disappointed since I’ve always been a fan of a great Chance Wipeout and I can only imagine what one tricked out with special effects and enclosed in darkness would have been like. However, my dream wasn’t totally squashed as the Joker stormed his way back onto the scene for the 2009 season, wiping out the unique Nightwing. Was it a fair tradeoff? In my eyes it was, as Joker instantly became one of my favorite flats at Six Flags New England.
Located in DC Superhero World (though it should be DC Villains World in my opinion because what superheroes still remain?), this mad clown takes the place of Nightwing, the park’s rare Huss Flyaway. However, in my opinion the ride simply isn’t as visually appealing, especially from a distance, as its predecessor, since it doesn’t really interact with Bizarro like Nightwing did or look intimidating off-ride. That being said, the ride, albeit looking small, does look very nice with the intricate card designs embedded onto the ride itself and the dominating sign perched above the ride’s entrance.
Onto the lines, which apparently used to plague this attraction while it was enclosed during its first stint with the park. After my visit this past weekend, I can say that lines were in no way a problem. Each time I rode, it was a walk-on, and compared to Canobie, this had lightning quick loading which was a pleasant and totally unexpected surprise. One final note, just be warned that the park strictly enforces a no-single rider policy, so be prepared to either find a partner or be forced to skip this fun flat.
First off, as with all Wipeouts, this one was still somewhat cramped and lacking leg-room. In no way is that the park’s fault, but it’s just a problem I have with the ride in general. Anyway, this one didn’t seem to be run all that fast compared to the other two I’ve been on, but there still was some nice pops of air going over the top and a little free-falling sensation. It just wasn’t as extreme as the other two I’ve been on and that can be attributed to the ride’s slower operating speed. The finale was quite good though, as it had some decent laterals that rival some of the best himalayas out there. Overall, the ride is pretty fun, though it does run a rather short cycle (maybe a minute and a half, but definitely no more).
Joker’s Wildcard is one of my favorite flats at SFNE, especially after all of the good flats they’ve removed over the years such as Time Warp, Nightwing, Rodeo, and Double Trouble, just to name a few. Sure it lacks height or any real intensity, but the ride is just pure fun while providing a very comfortable experience. However, Joker’s simply doesn’t compare to the other two Wipeouts I’ve ridden (Rye Playland’s and Canobie’s) due to the aforementioned slower operating speed and therefore weaker pops of air and laterals. Still, Joker’s Wildcard is well-worth riding on the way to Bizarro since it’s usually a walk-on and a fun, little flat.
A few years ago this wipeout was being run at extremely fast speeds. The indoor theme didnt really work for this ride, but the high speed did. Matter of fact, just when you thought you couldnt take it, theyd go even faster for the last few seconds of the ride. If the Jokers Wildcard was still operated that way I would have no problem giving it an "8" or "9", I found it that much fun. Unfortuately once again we have here a ride thats been castrated by running it too slow. Cmon Six Flags, stop running your flats like Lake Compounce!
It is horrible! Ide say the worst ride ive ever been on.
Boring boring boring. No other word in the dictionary could describe it. Too long of a line for such a short and... boring ride. Not worth the wait if there is one.
Worst ride at the park. Period. Its ridiculous.
I think its a nice idea to put one of these in the dark. Not the best ride Ive ridden but not bad at all.
I almost gave it a 7, but there is too much potential for me to do that. When youre running a computer program capable of controling so many different amazing lights, as well as fog, it should be better. The music is quiet, the lights would be better synced up with the music, and not aimed at the floor. Black lights on the ride staying on, come on now. Anyway, it was fun, no waiting, I did it twice.
This is a wipeout with a long line and a Jokers head on top. Somethings have never made scense to me and this ride is one of those things. Why would you take an average ride and put some lights around it then expect people to be willing to wait a long time to ride.
This is just a standard "Wipeout" ride, with some indoor special effects. Not worth the wait if the line is long. Maybe they should have some sort of show in the cue waiting room, like the Houdini attraction?
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