Nitro is a popular hypercoaster that completes Six Flags Great Adventures trinity of top-notch roller coasters. Kingda Ka, El Toro, and Nitro make Great Adventure a must visit destination for coaster enthusiasts. Nitro has received the most praise of just about any roller coaster Six Flags has in their arsenal.
After the train leaves the station it takes an immediate swooping turn to the left. Then you begin your long, 23-story ascent. Great Adventure is a pretty large park, but luckily they gave Nitro its own wooded section. As you rise the lift hill you see only the bright yellow track and trees.
The first drop is a memorable 215 that results in a furious 80 mph at the bottom. This is followed by another hill, this time with a banked crest. This second hill offers a small pop of airtime and a 130 drop. More hills follow as you continue to rise up above the tree line only to drop back down to earth.
At the half-way point the train rises into the hammerhead turn. Its a raised heavily-banked u-turn. Its somewhat similar to the swooping turn around that follows Millennium Forces first drop. With its height and g-forces the hammerhead element is the highlight of the ride. Next, the train coasts over another smaller hill. Then the s-curve section which is fun, but forgettable. A pretty intense upward double helix is followed by a short brake run.
Immediately following the brakes you reach Nitros finale, a series of four small airtime hills. This is the same recipe B&M used to finish off Apollos Chariot. On Nitro however, the airtime is much less abundant. Thats my main problem with Nitro as a whole. Its a fun, smooth ride, with some large drops and exciting elements, but the airtime isnt as memorable or was non-existent. Nitro is still a great roller coaster that deserves the attention and accolades it receives. Final Rating - 9.0 (Excellent)
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