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 Review of Steel Force @ Dorney Park
-2 Rating Posted by: Got_it on 11/2/2006 11:26:00 PM
Updated, I rewrote this review on 11-18-06

Judging from the other reviews I guess I hit it on a bad day. I got to Dorney and hit all the other coasters first besides Hydra. I made my way from Laz(s?)er over to Steel Force, I hadnt ridden many Morgan Hypers and to the untrained eye might think it was an Arrow Hyper. We got in a short line as they were running two trains. I believe it was the Red and Black trains.

We were next in a gate and I was looking up the lift as the Black train disappeared over the top, and the red was flying past the station and over the Double up.

We got in and down I dont remember exactly where I sat, but it was towards the back. I yanked out the seatbelt and pulled down this skinny little metal bar,which didnt seam like it would hold its self in the train never mind me. The Ops checked us all out and a "dispatch" came over the speakers and we started to roll. There was a small left turn and we were on the lift. A slow decent, but no where as slow as Phantoms Revenge which I rode the day before. About 5/6 of the way up the trains bucked to a stop and rolled back just a little bit and ever started screaming. There was a mother and her little son in front of me, I talked to them and made them feel better.

I looked back and noticed the Black Train was on the break run before the station. A few minutes later one of the Ops came up the stairs and told us it was a problem with the station brakes, this only made everyone yell more.

Finally we started up again and began our plunge down the hill. Into a tunnel, then up a huge "air time hill" which had no air time" then down into a helix, which was enjoyable. Then up a short hill to the break run. This slowed us down a little, but not too bad. Down that hill the next were 3 bunny hops, which I remember being very very disappointed with, then a double up that ripped my head off and was the only airtime I remembered, which worse then the double down on Phantoms Revenge.

Phantoms Revenge is the only Morgan Hyper I have to compare this too and neither was good. I am not a Morgan fan at all, their coasters are rough, boring and ugly.
 

Review Comments

RCGenius on 11/3/2006 7:48:58 AM said:
What are you talking about not riding any Morgan coaster you like? You said that you were willing to give Phantoms Revenge a 7, whichs made by Morgan Manufacturing Inc. I know this because you said that it was a great ride.
mrceagle on 11/5/2006 9:30:39 PM said:
Also Morgan only made the trains that were on Cyclone they didnt Build the coaster Dinn Corporation did. By the way What Morgan coaster have you been on?
Got_it on 11/7/2006 5:12:04 PM said:
It really doesnt have too much to do with Morgan, its the coaster its self, I just didnt get anytime time on the bunny hops, and the double up was way to rough...very reminiscent of Phantoms Revenge, which I also thought was too rough...I liked the steel Phantom better, but it is hard to compare.


And I am well aware they built the trains for the Cyclone, and they were the ugliest things I have ever seen.
mrceagle on 11/7/2006 10:15:27 PM said:
Who cares what they looked like they worked and ran the Circuit correctly.
Got_it on 11/8/2006 5:39:22 PM said:
So that doesnt mean its a good coaster.
mrceagle on 11/8/2006 10:47:34 PM said:
i was referring to the Cyclone cares. I have heard from Allot of people that Steel Force is a bit of a sub par hyper.
Got_it on 11/9/2006 3:17:58 PM said:
It really is, looking at it looks to be a lot of fun, but its not that great...
mrceagle on 11/10/2006 6:56:25 PM said:
Ya cant win them all. Look at some of Intamins and B&M. I have heard some bad things about ragignbull and allot of bad things about the first 2 supermans.
RCGenius on 11/10/2006 8:20:39 PM said:
The first two Superman: Ride of Steel hypers get negative feedback because of their new restraints & the fact that theres too much straight track when it comes to heading in the long double helixes & coming out from them. Also, because Raging Bull doesnt have that crazy airtime-filled experience like its counterparts Apollos Chariot & Nitro, they think that its boring because of its twister-designed layout. I wouldve thought that the coaster would be just as good because itd provide more lateral Gs than the two aforementioned coasters.
mrceagle on 11/10/2006 9:29:02 PM said:
I think you can get the point though. Every company is bound to strike out every once and a while. and some coaster despite efforts are gust not as good as they could have been.
Got_it on 11/11/2006 12:20:55 AM said:
Yeah, and if there was room then they would have had another one of those cruddy Supermen at SFNE, good thing they didnt
mrceagle on 11/11/2006 11:17:23 AM said:
That would be the case.
Got_it on 11/11/2006 2:27:05 PM said:
And Batman might have never existed, because the other Supermen are L shaped it would have taken all of the Batman land.
mrceagle on 11/13/2006 7:34:43 PM said:
Batman, The HH expansion allot would be different.
Hercules on 11/13/2006 11:34:20 PM said:
I got stuck on Nitros lifthill for 15 minutes once. Does that mean all B&Ms suck?
Hercules on 11/14/2006 1:54:44 PM said:
I didnt say anything about the ride quality. I know what you meant. Im just saying, just because you get onto a ride and it gets stuck on a lifthill, doesnt mean that the make or model or company suck.
Got_it on 11/14/2006 3:14:51 PM said:
Right but I didnt say that made Morgan suck, I said the lack of air time did.
RCGenius on 11/14/2006 8:16:57 PM said:
Phantoms Revenge to mes the only Morgan hyper whose airtimes definitely not lacking. Theres a tremendous abundance of ejector airtime & some floater air too.
Got_it on 11/14/2006 9:13:28 PM said:
Well when I went there was none, which makes like no sense, but I remember getting off the ride and thinking how boring it was. I dont like Simple out and back Hypers anyway. Like air time is good, but I love the highly banked turns I.E S:ROS and ML.
mrceagle on 11/14/2006 10:52:51 PM said:
Coasters can give different rides on different days. Ive had horrible rides on Superman. I have rides that were just amazing. i can say the same for just about every coaster Ive ever been on multiple times.
Hercules on 11/14/2006 11:04:55 PM said:
Got_it... what dont you get about my statement? I know what you said and why you said it. Im just saying, just because a ride gets stuck on a lift hill doesnt mean the engineering is crap.
Got_it on 11/15/2006 2:50:05 PM said:
Right, but I didnt say it was crap because it got stuck, I said it was crap because I was bored by the ride. If I sounded that I was giving it a bad rating because it got stuck Im sorry, because thats not what I meant.
Hercules on 11/15/2006 7:39:13 PM said:
OH MY GOD!!! What dont you get!!! I know what you meant. You werent using the getting stuck on the lift hill as a way to bash the ride itself. I get it. You were just pointing out that it got stuck on the lift, and then saying that Morgan rides are engineering junk. I understand that. My point is that all rides get stuck on the lift from time to time and that doesnt mean that they are crappy and faulty.



Can someone give me the answer that Im looking for here?

Got_it on 11/15/2006 11:22:03 PM said:
I know and that is true, but because of other reasons I just havent seen any reason to be a big Morgan fan =/
B&MRULES! on 11/30/2006 9:18:15 AM said:
The reason why the b&m coasters dont usually get airtime is because most of them have this shouldeer restraint system which is roomy but dosent give as much airtime.

no OTSR would be nice even thought they are roomy but im not sure id go on wildfire without OTSR
Hercules on 11/30/2006 12:20:50 PM said:
We are talking about hypers. The hyper coasters do not have OTSRs.
Got_it on 11/30/2006 5:25:53 PM said:
true.
B&MRULES! on 11/30/2006 8:42:06 PM said:
i know but there arnt alot of hypers by b&m so i thought id just throw that in there
Got_it on 11/30/2006 10:10:16 PM said:
I think there is like 7 of them, thats a good amount.
Hercules on 12/1/2006 12:54:45 AM said:
Well, there are four in the U.S., one in Canada, one in Europe and a 150 footish one that is going to open in Japan, so yup 7. And this is a review for a hyper coaster, so of course we would be talking about the hypers not the sitdown loopers and floorless coasters out there.
B&MRULES! on 12/1/2006 7:37:01 PM said:
the only reason i joined in this conversions is because i dont have friends here and am trying to talk so thanks for acually paying attention. im happy anyway i said HYPERS BY B&M not by morgon
Hercules on 12/1/2006 10:37:54 PM said:
And that is how many hypers there are by B&M. 4 in the U.S., 1 in Canada, one in Europe, and one opening up in Japan.
Got_it on 12/2/2006 12:11:17 AM said:
Wow only four in the US? I would have guessed like 6 or 7.
Got_it on 12/2/2006 12:12:05 AM said:
Oh and B&M I dont either dont feel bad lol.
B&MRULES! on 12/2/2006 12:27:01 AM said:
i thought you were talking about morgan because it dosent seem like b&m have had that many. i havent herd of the one in japan
Hercules on 12/2/2006 12:32:01 AM said:
Ill spell it all out. U.S. - Apollos Chariot, Raging Bull, Nitro, Goliath. Canada - Goliath. Europe - Silver Star. Japan - There is one being built over there. I dont know the exact stats on it, but it will be about 150 feet or so. You can check out rcdb to find out more about it.
B&MRULES! on 12/2/2006 2:10:36 PM said:
hold up- first off it has to be at least 200 feet to be a hypercoaster. oh and one last thing, if you see any of my reviews plz comment on them because there have not been alot of people commenting thx!

Got_it on 12/2/2006 2:24:36 PM said:
That is true Herc
Hercules on 12/3/2006 2:11:54 AM said:
Actually, it all depends on your perception. There are two definitions for hyper coasters. The first is that it must be 200 feet. The other, and the one that I new go by is this, and I think others will agree with me... it just depends on the model of the coaster. The B&M hyper models (also known as mega coasters by some) are based on speed, height and floater air with the "oyster" restriants. Its just a model.



I know that 200 feet is a hyer and 300 feet is a giga and all of that stuff, but I just kind of think all of that is arbitrary. It all depends on who you talk to. I personally go with the style in terms of B&Ms.

coaster05 on 12/3/2006 8:42:00 AM said:
^agreed. I feel that Expedition Geforce should be considered a Hyper due to its layout, not its height.
B&MRULES! on 12/3/2006 9:51:24 AM said:
i agree also a hyper should be a hyper well because it acts hyper. if you have a coaster like magnum xl that just goes out and back i dont think it should be a hyper. on the other hhand if you got something like ragin bull all twisting around than it should be a hyper
Hercules on 12/3/2006 1:26:44 PM said:
^ Thats funny because I consider something like Magnum or Steel Force as more of a hyper than Raging Bull.
B&MRULES! on 12/3/2006 4:46:46 PM said:
well to me a hyper is a coaster that twists and turns and whips that is above 100 feet. wooden or steel. but everybody has there own def of a hyper.
coaster05 on 12/4/2006 6:22:13 AM said:
^so you went from the traditional view of hyper, to this view that includes almost all non looping coasters, ever.
Hercules on 12/4/2006 11:23:22 PM said:
By the way, the answer that I was looking for a bunch of posts up was - Getting stuck on a lift hill doesnt mean the engineering is crappy, its when the train derails and 17 people get injured.
B&MRULES! on 12/4/2006 11:35:56 PM said:
no a looping coaster can be a hyper but its just rare. i mean can you name any looper that is 100 feet and twists turns and whips
Hercules on 12/4/2006 11:49:21 PM said:
I dont think you understood coaster05s statement. Its just that your definition basically includes a large amount of non looping coasters.
B&MRULES! on 12/5/2006 10:45:08 AM said:
ok buy im just saying hypers dont usually loop
coaster05 on 12/5/2006 11:44:42 AM said:
Dominator would meat your standards along with almost any B&M floorless. I dont think looping and hyper really go to together.
B&MRULES! on 12/5/2006 8:16:07 PM said:
yes me too but i am trying to make friends and agree with everyone i dont think hypers and loopers go togeather either
coaster05 on 12/5/2006 8:52:19 PM said:
wow changing your opinion just to make friends will actually make you enemies not friends. just be yourself and dont intentionally be a tool and you will be fine.
B&MRULES! on 12/5/2006 10:10:36 PM said:
ok but everywhere else and thats failed
Got_it on 12/19/2006 9:50:18 PM said:
Although I am a few days too late, a Hyper in my mind is is any B&M-Mega Coaster model, Intamin- Mega Coaster model, Morgan, or Arrow- Hyper Coaster Model, no matter what the height is. Wood Coasters even SOB I dont think belong in the Hyper Category, nor do I think Launched or looping coasters are Hypers either.



Oh and to the #2 Comment it was built buy Bill Cobb, not Dinn Corp.
Hercules on 12/21/2006 10:55:49 PM said:
So you would count the Santa Monica Westcoaster as a hyper too?
Got_it on 12/22/2006 2:33:36 PM said:
Ok Mister Technical you know what I mean... lol
B&MRULES! on 12/22/2006 4:43:39 PM said:
i dont get it
Got_it on 12/22/2006 4:44:35 PM said:
What dont you get.
B&MRULES! on 12/23/2006 1:31:34 PM said:
about the santa monica west coaster and him being techinal
Got_it on 12/24/2006 1:32:19 PM said:
oh because it is like a really small coaster but I had said that I think all Morgan steels I think are Hypers. So I guess I would have to say anything above...150 feet.
B&MRULES! on 12/25/2006 1:28:21 PM said:
oh now i get it thx for clearing it up
fergusonat on 12/27/2006 2:31:58 AM said:
Although I think Steel Force is definitely a lower-tier hyper, a 3 is pretty harsh if you ask me :o And I have to whole-heartedly disagree with you on the issue of the Phantom. Simply awe-inspiring airtime on those final bunny hills. Sure its rowdy airtime that may need a few laps to master, but the snap found in the Phantoms ejector air is very rare these days...
Got_it on 12/27/2006 5:25:14 PM said:
Its not even the being snapped up feeling I dont like, I love it actually, I dont like how you get pulled up then slammed back down then ripped up again then slammed back down. Do not get me wrong I love double downs, but it is just going too fast for the how short the hill is in that one part.
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