Parts of this ride I love, parts I hate. The overbanked turn is fun ( gives good floatage), the cobra roll is a bit to tame, and the zero-g roll is the single worst element Ive encountered on a B&M (it is forceless and gives so very little airtime). The ho hum beginning of the ride is almost made up by the last section of track with the flatspins and the helix, all of which are first rate, but everything up to that point is mediocre.
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